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What Does Adobe’s New 3D APIs Mean For Flash Developers?
Posted by: admin on March 01, 2011 at 5:45 pm

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There’s big news this week for Adobe fans. On Monday February 28, Adobe announced their new incubator program for Flash Player and Air.

Adobe debuted Molehill, which is a series of low-level 3D APIs that will be compatible inside Flash Player and Air. Clickfire Media Lead Flash Developer Jason Tordsen said the new 3D APIs enable developers to put complex 3D elements into their Flash games and applications. Available 3D elements will include z-buffering, stencil color buffer, fragment and vertex shaders and cube textures.

“The newly released “Molehill” Beta API’s are completely changing the way our interactive developers approach 3D in Flash,” Tordsen said. “Previous Flash 3D API’s rendered triangles at around 30 Hz, which meant keeping polygon counts under 10-20 thousand. Now with GPU acceleration, polygon counts can approach the millions. Combined with our skilled CGI team, this opens up a whole new realm of capabilities.”

These new innovations come at the heels of the initial 3D features that were introduced with Flash Player 10. Adobe says these new features will not affect developers using Flash Player 10. Instead, they will merely serve as an enhancement for advanced developers.

Advantages:

So, what are the advantages? For starters, developers will only have to code once, and it will work across Windows, Linux and Mac platforms.

The new 3D features are also expected to be mobile-compatible. The mobile flash player will work on the OpenGL ES 2.0. This is a big deal in this day and age where more and more consumers are accessing the Internet and watching videos on their mobile devices.

For more information about Molehill and the specific requirements, here’s the link to the official Adobe press release and accompanying article.

Managing Expectations For The Good Of Humanity (or at least for the good of your TV Commercial)
Posted by: admin on October 12, 2010 at 3:19 pm

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For the last couple of years, large and small businesses alike, have been navigating some pretty choppy waters in order to keep their operations afloat.  You can liken it to paddling down the Delaware in a two-man canoe and then all of a sudden, you find yourself in the middle of the Pacific Ocean; same canoe, maybe minus a paddle and even throw in some sharks with ?lasers? attached to their heads.

The Advertising Industry is certainly no exception. As a matter of fact, it was pretty decimated. From New York to Detroit to Where-Eversville, everybody was paying the price.


And we still are.


What is that price?


For the most part, it?s usually twice the work for half the budget. For some people this is fine. I mean no one likes to work at a reduced rate but if the volume is there, then resilient companies will find a way.


It doesn?t just happen on the vender side; which happens to be the side I?m on. It starts from the top.


The Government squeezes the Shareholder.
The Shareholder squeezes the Board.
The Board squeezes the Corporation.
The Corporation squeezes the Agency.
The Agency squeezes the Vender.
Lastly, I basically squeeze one of those little squishy, stress balls that I keep on my Ikea desk in my office. Either that or I kick the dog.


Sorry PETA.


Now that?s just the bullet points. There are a whole lot of people involved in this squeezeathon. There are Obamas, Congressmen, CEO?s, CFO?s, Marketing Gurus, Account People, Cost Consultants, Creative, Producers and again, me and my dog.


Sorry PETA.


But how does all of this affect the Agency and the Vendor (me)?


I?ll tell you how?


You know that old saying; ?the client wants it perfect, now and free??


Well?


The cynical response has always been, ?pick two?.


I think we?re at a point though, where we need to take a different approach or, as it may be, a whole different attitude towards our working relationships with our clients. Everyone is being challenged to cope with smaller budgets and tighter deadlines. But we still have to deliver the high level of creative execution that the client is accustomed to.


It?s not easy to deliver Avatar type creative if you have 70?s porn kind of budgets.


That?s a lot of pressure and something has to give.  Agencies and vendors can?t afford to simply say, ?yes? to clients without considering the consequences. We still need to ask clients to ?pick two?, but we need to do this in a practical, collaborative and solutions oriented way.


There are a few ways to approach this and the crux of the issue is Managing Expectations.


I did this a lot in High School. I would say, ?Mom, I?m probably going to fail Calculus. Then I?d come home with a D and she was real proud of me.


As a vendor, quite often a client comes to us with a concept. It can be for a television commercial, a website, a viral video, Facebook or mobile application, whatever. For the most part, we can execute anything. The only problem seems to be that there has already been a schedule and a budget attached to the concept by the time it gets to us. It?s not uncommon these days for the concept to be totally out of line with the schedule and the budget.


It?s like walking into a gunfight with a switchblade.


Let?s forget about price for a moment, assuming we can cut rates in order to make the budget work. What happens if we can?t make the schedule work because it?s simply not possible? There are a ton of intangibles with scheduling a project and it?s not all about how fast our artists can work. There are approvals on many different levels, revisions and changes in creative along the way. All of which wind up affecting the timeline. As vendors, we?re used to pressure and deadlines but somewhere along the line, clients and vendors have stopped communicating to each other early on in the process.


We as vendors play a big part in this. I can definitely say that when an opportunity comes along that you want to be involved with, it?s hard to say no, even if the schedule and money is tight. The last thing you want is to let the competition grab it and foster a relationship with ?your? client. So you take it and that can be irresponsible.


You need to check your motives and make practical business decisions. You don?t want to hold on to your girlfriend just because you don?t want your best friend to start dating her. Right?


This is why managing expectations are so important. If I?m going to be accountable, it would help to be involved earlier in the process. There are a lot of things we can pinpoint early on that might save a ton of time or money later in the process. Especially with all of the platforms we are working across today. There are different challenges to think about in regards to interactive work as opposed to traditional video work. There are new techniques and technologies like Stereoscopic 3D that is becoming more and more relevant to the work we do. These types of jobs can take up to three times the amount of time to execute. It?s important for clients to be aware of these types of things.


The best way to solve this problem and be successful at managing expectations from a production point of view is to use your vendor (us) as a resource. Not just a resource for good sushi and an Xbox 360 but as a resource to consult in the early stages of a project. If we are able to get involved with our clients at the creative brief stage, we can begin a dialogue that might be extremely helpful toward developing concepts that will fit the timeline and budget. I also think that it can be a productive exercise to have venders pitch ideas and execution that fit the budget and timeline, with the agency during the early presentation stages.


Clients like having options. One thing that can be done early on is show clients a range of solutions for executing the creative. A low, medium and are you crazy? Range of budgets attached to specific creative, gives them a choice up front and that way everyone knows what to expect for the time and money.


Just because there is limited budget and a tight schedule doesn?t mean we can?t make a fantastic spot. But if we know what we?re dealing with early on, we can help find creative solutions to run up the flagpole as practical options.


It is our job to be honest with our clients about what can and can?t be done. We are more than willing to take the time early on in the process and answer any questions a client might have, even if a project is in the far distance. We would love nothing more than to be considered a partner to our clients and above all, an accessible resource.


Now, can I get a slow clap started here?


No?


OK.


Peace


J

Aziz Ansari Promos for 2010 MTV Movie Awards - VFX and Animation by Click 3X
Posted by: admin on June 02, 2010 at 1:58 pm

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MTV Movie Awards with Before and After from Connor Swegle on Vimeo.

Aziz Ansari is f******g funny.  You could put any combination of letters in there between f and g and he’d still be hilarious. 

Continuing our relationship with MTV and director Evan Silver, we worked on visual effects for the 4-spot promo campaign.  The spots were shot in LA with Aziz Ansari, Kristen Bell, Sarah Silverman, Jeremy Renner, Zac Efron and Justin Bieber.  Yes, Justin Bieber.  The spots were produced by Kris Walter and edited by Tiffany Burchard over at NumberSix.

Mark Szumski, Click 3X creative director, worked with Evan in the pre-pro phase to determine any in-camera needs.  The key for the gags were having the look and feel of in-camera effects.  Once the edits were received, Szumski determined the best workflow for comping in any backgrounds that were shot on green, as well as a treatment for the patented “4D” look.  After trying to shoot the final spot “Squirrel” in-camera, they decided to do a composite in post.

MTV Movie Awards Baby from Connor Swegle on Vimeo.

The Hurt Locker Before and After

The Hurt Locker 2 Before and After

Squirrel Green Screen Shoot

Squirrel After

 

Unusual Suspects -  a promo campaign for Investigation Discovery I.D.
Posted by: admin on June 01, 2010 at 2:02 pm

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Unusual Suspects from Connor Swegle on Vimeo.

Part of a three-part promo campaign for I.D. (Investigation Discovery). The story behind the show is pretty simple but very engaging- the people who you least expect, can be the ones who did it. The story follows the twists and turns of an investigation, and we wanted the promo to do the same. Each of the three stories feature a different life path that ultimately ends up in a place that no one would have thought.

We started from 7 original concepts, ultimately tweaking it and whittling it down to one, working closely with the I.D. team to script and design. The result is three different stories told through different :15 reveals.

The concept boards are below.  I personally was going for the Betty White caricature concept, but then again, I think that The Mummy is a great movie.  Don’t. Ever. Take. My. Opinion. To. Heart.

Investigation Discovery (ID) Unusual Suspects Creative Concepts


.(JavaScript must be enabled to view this email address), or shoot a call: 212 627 1900.

Splice Interruptions for MTV - Design, CGI, Editorial, Animation by Click 3XE
Posted by: admin on June 01, 2010 at 1:31 pm

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I’ll say it right now- I am not a huge fan of documentaries.  I think that they typically find the worst in human experience and really leverage it and make it a spectacle.  Take, for example, the upcoming movie Splice.  These two scientists Clive and Elsa, first of all who are in love (inter-office romances are always messy), have decided that genetically engineering a creature in the name of “science” is a good idea.  We all know how this story ends.  There were other documentaries like Gattaca and The Island of Dr. Moreau. (SPOILERRR WARRNNINNGGGG!!!)  In Gattaca, the world has become overrun by genetic paranoia, and on The Island of Dr. Moreau, cross-bred creatures walk and talk like humans until they fall apart into total chaos. 

Anyway, the MTV folks are doing a cross-promo for the doc.  For one of them, they actually got the creature to show up to film with the people from The City.  I don’t want to spoil the movie for anyone, but that creature is going to quite a disaster.  Keep an eye out on your local news.

Keep a look out on MTV for the sneak-preview interruptions that we edited, animated, and created CGI for, and on June 4th, go watch the movie.  It’s gonna be awesome.

MTV Splice - Design, Animation, Compositing by Click 3X Ent. from Connor Swegle on Vimeo.

 

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November
An Intro to Google+ Business Pages

Click 3X Gets A New Look

October
What Does An Ad Agency Really Look Like (Infographic)?

Click 3X Tests Out Postano

Guinea Pig “Experts” Dig The New GEICO Spot

A Tribute To Steve Jobs

September
Click 3X’s Brian Scibinico Creates Music For MIXX Awards

#SMWStrategy Panel (RECAP)

You’re Invited! ClickFire Media Hosts Webinar

ClickFire Media To Co-Host Social Media Week Panel On Facebook Strategy

August
Battle of the Smartphones. Who’s Winning?

Is This The Greatest Twitter Customer Service Story?

SXSW PanelPicker Voting Is In Full Swing!

Click 3X Spotlight: Five Questions With Dave Rogers

Click 3X Spotlight: Five Questions With Assistant Editor Erin McCaffrey

July
Click 3X Spotlight: Senior Art Director Miguel Hernández

Click 3X Spotlight: Five Questions With Head of Sales Trevor King

Five Tips To Get More Out Of Google Plus

ClickFire Media Spotlight: Five Questions With Senior Digital Marketing Strategist Jennifer Winberg

Chow Down On The Man V. Food Challenge App

Click 3X Spotlight: Five Questions With Managing Director/Partner Jason Mayo

Click 3X Produces Mini Video Blog Series For Studio Daily

June
Click 3X’s Trevor King Recaps Cannes Lions

Entertainment Spotlight: Five Questions With Head of Sales John Levy

Entertainment Spotlight: Five Questions With Creative Director Ders Hallgren

ClickFire Media’s Bruce Ginsberg Heads To Las Vegas For Licensing Expo

Click 3X Spotlight: Five Questions With Senior Sales Rep. Brad Edelstein

Click 3X To Attend AICP Annual Award Show And Gathering

ClickFire Media Spotlight: Five Questions With Art Director Andrew Hess

Mobile Optimized Site Or An App? Which Is Better For Your Brand?

May
VFX Spotlight: Five Questions With Theo Maniatis

QR Codes: Connecting The Dead With The Living

CG Spotlight: Five Questions With CG Director Anthony Filipakis

Kung Fu Panda “Chops” Up Youtube Literally!

Is Mobile Video Killing The TV Superstar?

Will Augmented Reality Change How We Shop?

Creating Music For Little Tikes Facebook Game One Kazoo Note At A Time

5 Compelling Reasons To Use Facebook Ads

April
7 Surefire Signs Your Mobile Marketing Strategy Needs Work

Flying Angels, Birds and AXE Oh My! ClickFire Media Launches Interactive Banner Ad Game

Behind The Scenes Footage From Our Recent Shoot

3 Tips For Managing Creatives

Click 3X Recruits Top Talent In Savannah

Click 3X Welcomes Ed Einhorn To Our New Creative Editorial Team

Are you ready for the Digital Video Revolution?

March
9 1/2 Things That Turn Us On about Interactive Video

Previewing The IAB Marketplace Digital Video Conference

QR Code 101: Unravelling The Basics

Business Blogging Tips For Beginners

10 Wise One-Liners From SXSW Interactive 2011

Top 6 Apps That Every SXSW Attendee Should Have

Why Brands Need To Get “Arrested?”

Click 3X Work On Display At SXSW Music Festival

MTV Anti-Bullying Campaign

A Behind The Scenes Glimpse Of The Rattlerz TV Commercial

What Does Adobe’s New 3D APIs Mean For Flash Developers?

October
Managing Expectations For The Good Of Humanity (or at least for the good of your TV Commercial)

June
Aziz Ansari Promos for 2010 MTV Movie Awards - VFX and Animation by Click 3X

Unusual Suspects -  a promo campaign for Investigation Discovery I.D.

Splice Interruptions for MTV - Design, CGI, Editorial, Animation by Click 3XE

Cupcake Wars Promo Campaign - Shot, Edited, Animated by Click 3XE for Food Network

May
MTV VMA Before and After

The Hard Times of RJ Berger - vfx by Click 3X

April
MTV Movie Awards - Aziz Ansari promo featured on Huffington Post

MTV Movie Awards - Aziz Ansari featured on Funny or Die dot com!  Design, compositing by Click 3X

MTV GYT - VFX shots for a great campaign

Our “A Nightmare on Elm Street” sneak peek compilation for MTV by Click 3X

March
Cartoon Network airs a special with Lego Atlantis

iCarly iSpaceOut - design, animation by Click 3X

Discovery Channel’s Construction Intervention - Live Action, Design, Editorial

A Nightmare on Elm Street Hidden Promos by Click 3X

Bloomberg Sports - Design, Animation, Editorial, Scripts by Click 3X

Food Network’s Ace of Cakes - Script, Design, Animation, Editorial by Click 3X

Rihanna Music Video Design and Animation by Click 3X

January
Skeletons by the Yeah Yeah Yeahs, vfx by Mark Szumski

BTS: Nickelodeon Shoot

Just some blue paint shot reallllllyyyyy slow.

Super Secret Way of How Things Are Done Here

NGC “Live Curious” Launch Campaign Shoot and Behind the Scenes

November
What I learned from Twitter this week: twecklers, retail, and assholes going home

It seemed like a good idea: a domestic abuse awareness site where you smack a woman around

FINALLY…Meet The Press has a good episode

Neil Diamond: There’s an App for That

At The GAP Pop-Up Store Event

Veterans Day Parade

Don’t Bother Me, I’m Working

Mouse Grounds Plane At Kennedy

October
TV Stuff- 1013

National Geographic Channel’s “Alaska State Troopers”

Twenty120//In The Age of Opulence

August
MTV’s “VMA Side Story,” design, animation, and visual effects by Click 3x

New Work Montage from Click 3x Entertainment

Ciick 3x Entertainment, reel updates!

Tonight, Tonight - Click 3x Promoting the Upcoming VMAs

Big Pink: Congrats Szumski, you finally made it

Science Channel’s “PopSci’s The Future Of…”

July
Get Animated Kids!

Jeff Corwin’s food is so extreme

Chicks Dig The Long Ball

June
Friday on the Couch